Header image for: GAMING IS DYING. PERIOD.

GAMING IS DYING. PERIOD.

By Lori Grimmace · 4/1/2026

The State of Gaming: A Ruthless Assessment of March's "Hits"

Let’s be clear: the term “hit” is thrown around like confetti these days. A mildly successful launch, a few viral TikTok clips, and suddenly we're declaring a revolution. March was no different, a month bloated with mediocrity and a few genuinely… acceptable titles. I’ve sifted through the noise, and here’s the brutal truth.

First, the PC landscape. TrendingNow.Games data shows a predictable surge of sales-fueled “hits.” ASTRONEER jumping 29 ranks because it was practically given away? Groundbreaking. Old World at $3.99? You're not buying a game, you're clearing inventory. Let’s not pretend these are triumphs of design; they’re triumphs of predatory pricing. Kerbal Space Program and Red Dead Redemption 2 at heavily discounted rates still manage to shine, largely because the underlying games are solid, not because anyone suddenly rediscovered their genius. It’s a life raft for quality in a sea of shovelware.

The free-to-play market, as always, is a cesspool. THE FINALS, Phasmophobia, Warframe – they exist, apparently. Endless content loops designed to extract microtransactions, masquerading as entertainment. Fine, if that's your poison. Counter-Strike 2 maintains a presence, predictably, because some people enjoy digital yelling and pixelated violence.

The supposed “new” contenders? Gray Zone Warfare and ARC Raiders show initial promise, with decent review scores, but let’s see if they have staying power. A strong launch doesn’t equal longevity, and the tactical shooter space is already congested. Dying Light: The Beast Restored Land being at 87% positive reviews at a discounted price is…fine. It's a serviceable parkour zombie game that had a needed price cut.

Now, let’s address the elephant in the room: the console situation. Or rather, the lack of one. The TrendingNow data conveniently focuses on PC, leaving us to assume console gaming remained largely stagnant. Which, frankly, it did. The same tired AAA franchises churning out iterative sequels. The same endless stream of sports titles with minimal innovation. It’s a creatively bankrupt wasteland.

Borderlands 4 limping in with a 59% positive score is particularly offensive. A franchise once known for its quirky charm reduced to a hollow shell of its former self. And NBA 2K26 at 66%? The audacity to charge nearly seventy dollars for a roster update and a few slightly tweaked animations is frankly insulting.

Lethal Company stands out, a 97% positive score is something to behold. It’s a small indie title that genuinely seems to offer something unique. But even that feels like an anomaly, a fleeting moment of originality in an industry drowning in sequels and rehashes.

Overall? March wasn't a banner month for gaming. It was a month of discounts, free-to-play fatigue, and the confirmation that the industry is increasingly reliant on exploiting nostalgia and manipulative pricing schemes. Don't call it a renaissance. Call it what it is: a slow, agonizing decline.