Header image for: GAMING IS AVOIDABLY, DESPICABLY PATHETIC.

GAMING IS AVOIDABLY, DESPICABLY PATHETIC.

By Lori Grimmace · 10/2/2025

The State of Play: August's Gaming Landscape - A Ruthless Assessment

Let’s dispense with the fluff. August concluded, and the gaming world, predictably, offered a mixed bag of the mediocre and the marginally acceptable. While pockets of genuine success existed, the broader picture reveals a disturbing trend: reliance on the familiar, and a staggering lack of innovation.

PC gaming, at least, showed some fight. Titan Quest II and Mafia: The Old Country both clocked in at 430,000 units sold – respectable numbers, though hardly groundbreaking. The fact that a re-release of a strategy title (Warhammer 40k: Dawn of War) could crack 376,000 units speaks volumes about the current appetite for nostalgia over originality. Metal Gear Solid Delta: Snake Eater, at 240,000, performed adequately, fueled entirely by pre-existing franchise loyalty. Anything beyond that, titles like Abyssus barely scraping over 150,000, is frankly, pathetic. The continued success of Cyberpunk 2077 and Helldivers 2 isn't a testament to current brilliance, but a damning indictment of the lack of compelling alternatives. Peak and Mage Arena, while seeing decent numbers, prove people will grab anything with a co-op component – a desperate attempt to inject social interaction into a fundamentally isolating hobby.

Consoles are even more depressing. Madden NFL 26 predictably dominated both PlayStation and Xbox, shifting 1.1 million units each. Let that sink in. Millions of people are content to buy the same game with minor roster updates annually. It's not gaming, it's a predatory subscription service disguised as entertainment. Mafia: The Old Country managed 620,000 on PlayStation, but only 300,000 on Xbox – a clear indication that Sony’s user base has more discerning (or at least, more easily manipulated) tastes. Metal Gear Solid Delta eked out 310,000 on PlayStation, proving that even established IPs can’t guarantee success. The fact that Helldivers 2 saw a boost from Game Pass inclusion isn't a victory for the game itself, it's a testament to the platform’s ability to force-feed content to a captive audience.

And the Nintendo Switch? It’s clinging to life support. Tiny Bookshop, an indie title, selling over 200,000 units is the sole bright spot. Everything else – updates to older titles like Kirby and the continued relevance of Madden NFL 26 – is just delaying the inevitable.

The overarching trend is painfully obvious: remakes, remasters, live-service games, and annual sports titles are propping up the industry. Originality is dead. Creativity is stifled. And frankly, gamers are getting exactly what they deserve for consistently rewarding mediocrity. Don’t expect anything to change anytime soon.

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