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CHILDHOOD IS DEAD.

By Lori Grimmace · 12/20/2025

The State of Childhood: A Descent into Manufactured “Fun”

Let’s be blunt: children are not playing anymore. They are being processed. And frankly, it’s terrifying. Reports are surfacing – as if anyone needed a report to SEE it – that the very definition of childhood is undergoing a radical, and deeply unsettling, shift.

First, the digital deluge. Augmented and virtual reality are “gaining popularity”? Please. They’re consuming childhood. These aren’t enhancements to play; they are replacements. Children are plugging into manufactured realities instead of building forts, scraping knees, and utilizing the magnificent landscape of their own imaginations. Immersive experiences? Immersive isolation, more like.

And then there’s the STEAM push. Toys designed to build skills. As if childhood isn’t already about learning and development! Now it’s reduced to a checklist of competencies they need to acquire before they’re even double digits? Let them be kids. Let them explore without the looming pressure of a future STEM career hanging over their heads. Art, for the love of all that is decent, shouldn't be an 'and' to science and math, it should be woven into everything.

The insistence on “active play” is equally insulting. Are we seriously pretending that forcing exercise into playtime isn’t transparently about combating childhood obesity statistics? Let kids want to run around, not be directed to do so by a toy marketed as a "fitness solution."

Personalization. Of course. Because everything must be tailored to the individual. The individuality is being created by the marketing! Toys "customized to individual lifestyles and preferences?" Sounds less like fostering a unique child and more like creating a consumer profile from birth.

And don’t even get me started on this “Newstalgia” trend. Parents playing alongside their children with updated versions of their childhood toys. Is this heartwarming bonding or pathetic attempts to relive lost youth through their offspring? It’s both, and it’s deeply unsettling. It's admitting a failure of imagination in the present.

Finally, the relentless collector culture. Driven by social media, naturally. Trading cards, miniature figures, whatever fleeting obsession the algorithm dictates. It's not about the toys themselves, it’s about the performative aspect, the status symbol, the relentless need for more.

This isn’t progress. This isn’t innovation. It's a systematic dismantling of genuine, free-form play, replaced by curated experiences and consumerist pressures. Childhood deserves better. These children deserve better. But nobody seems to care as long as the profits keep rolling in.